5/8/2023 0 Comments Vive compositor not available![]() ![]() And combine that with the HTC motion smoothing is just completely unusable as it just artifacts relentlessly (we’re talking huge black patches spalshed across your eyeballs, not just a little wobble in the propreller). Yeah 30fps is juttery in whatever headset you use w/o reprojection, but it is again, a noticable jittery mess in MSFS compared to the G2, which just feels more fluid even at an almost identical render resolution. Popped the G2 back on, and viola, voice rocognition once more!Īll of these things combined are contributing to what is IMHO a poorly executed headset, it was the sense that putting the G2 back on immediately had me feeling that the G2 was an audio/visual upgrade over the VP2. This in itself is a bit of a deal breaker considering how much I use that program for other titles like Elite and DCS. I thought my computer was just not able to understand me anymore, so did the voice recognition training on it again, but no, it was just a no go at all. Also the mic is rubbish ~ we know this, but it is to the extent that it doesn’t even work with VoiceAttack. There is a slight buzzing in the speakers that was distracting, and highly irritating after a while. One run it would read 3244x3244, then on another run it was shift to 3088x3088, with no settings actually changed, ultimately resulting in a lower render resolution in MSFS when I checked this also.Īnother couple of things I’m not keen on, the head strap is just too cumbersome and bulky, I would go as far to say that it’s not comfotable for any extended periods of time you either clamp it tight and have a numb and painful forehead to gain that little bit of clarity and FoV above the G2, or your slacken it and it goes even more blurry. And talking of resolution, even though I had the highest res set in the HTC control panel, that resolution would shift in SteamVR, and ultimately in MSFS. Popping the G2 back on was like going from a 760p monitor to a 1440p monitor, the difference in clarity was that noticable. It’s those god rays/glare, they just have a tendancy to blur everything around them and it’s distracting. After going back to the G2 for comparison, the VP2 just seems blurred compared to the G2, and that is with the higher res panels (this was set in it’s control panel also), and a higher render resolution in MSFS. It’s the little things that don’t go noticed at first due to trying to tweak the multitude of things to get it going.Īs of now I’m considering returning the VP2. ![]() However, after spending a bit more time with the VP2, I have drawn some new conclusions. Thanks for taking the time to share your experience! But so is the G2, only the tracking is smoother and stuttering less harsh with the VP2 when motion compensation/projection is turned off, although still apparent. So to sumarise, yeah it’s a ■■■■ fine headset for MSFS2020. So maybe once they optimise things with DX12 and the RTX 4090 drops, things will take a leap forward in quality with this headset (and the G2 also). So will there be a big noticeable visual upgrade? Yes if you dial it up to maximum render resolution at 100% then the visual clarity is astounding, albeit a bit of a slide show that is unusable. I believe Steve (aka VR Flight Sim Guy has emphasised this a lot, and he is spot on the money). On a 5900X and RTX3090 this seems to be nice at 70% (aiming for a 2600x2600 ish resolution in-game) in both the G2 and the VP2 (set in the driver side, ie WMR Dev Tools / SteamVR) with the sim set to 100%. This is by far superior to inside out tracking of the G2, although this should come as no surprise.Īs far as a visual upgrade goes, it is noticable, but you still have to dial down the rendering resolution, as you do with the G2 also. It’s not Index like, but it is close, and I mean very close, to the point where you feel more present in the sim and not just a spectator with a pair of binoculas. The Sweet spot isn’t as narrow in VP2, with slightly more uniformity across the field of vision - well, as much as you could possibly get when you have lenses focusing the oputer parts of the display towards the center. However, that said, I’ll be sticking with it over the G2. I think that is the only thing that lets it down. Overall, once you have the settings dialed in (this takes some doing initially as things are still a little buggy) then this is a pretty decent headset, albeit for that gawd awful glare. Well I have been using the VP2 fpr around 6 hours of flight time today. ![]()
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