![]() Macro is your ability to produce units, and keep all of your production buildings busy. Macro encompasses managing your economy and technology: making sure you have an income (by harvesting resources) and spending said income (by purchasing buildings, upgrades and units). For example it is better to have four half-dead Stalkers after a battle, rather than to have two Stalkers at full health and two dead ones. ![]() The general theory of micro is to keep as many units alive as possible. For example, splitting Marines in order to suffer fewer loss from a Baneling attack, or being able to perform multiple kills with Mutalisks is considered "Micro". Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI. Moving, attacking, retreating with the ultimate goal of overpowering your opponent. Micro (or micromanagement in full) encompasses managing your army. It is important for every Starcraft player to have a balance of these two. As the name indicates, Micro refers to more local, specialized events, while Macro concerns the overall flow of the game and the economical side. In this most basic understanding of the game we distinguish two tasks for the player: Macro and Micro. The basis of playing is, on the one hand, to harvest resources and on the other hand using said resources to purchase buildings, upgrades and units. ![]() Players are required to strategically and quickly manage their Economy, Technology and Army in order to defeat their opponent. ![]()
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